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I like the idea, though I would like a bit more time to think, I feel like there could be interesting decisions on which objects to buy or not, and at what price, but I just can't really. Most importantly, I hardly have the time to choose the price. Like maybe just a few seconds more, cause I just didn't think instead of thinking fast I feel like. Also, like the other commenter said, a better way to visualise the stock would be good. A good game otherwise

Thanks for the feedback! Adding a way to instantly visualize the value of an object is something that I definitely will implement if I continue working on the game. Also, adding more time is a must, because even though I created the prices of items, I still take too long deciding...

(+1)

It is hard to know what items are in the storage. Also the time between NPC is a bit to long. But I like the idea of such an trading game.

Thanks for the feedback! I was also thinking about how item management was a bit difficult to envision. Originally, I was going to create a "book" to flip through but quickly realized that there was no way to implement it alongside the other core features that I still had to include.